Week 2 (2nd June)
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Figure 1: Simple number line starting from 0 |
This week we reviewed the basics of the number line. Most students at year 3 level are used to the number line starting at zero and going to infinity, as shown in Figure 1.
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Figure 2: number line going from minus infinity to positive infinity |
However in practice the number line can extend just as far to the left, and to show this we use negative numbers, as shown in Figure 2.
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Figure 3: x-axis numberline in Scratch going from -240 to +240, with 0 in the middle |
We can use this number line concept to move objects around the screen in Scratch. but infinity is a pretty big number and our screen has only 240 spots (or pixels) to the right of zero and 240 pixels to the left of zero. We call this the x-axis and this is shown in Figure 3.
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Figure 4: x and y axis combined |
Now if we turn this number line so that it points up and down, with positive numbers going up we still have a number line. We call this the y-axis and these numbers in Scratch have 180 pixels above zero and 180 pixels below zero. We can combine both x-axis and y-axis as shown in Figure 4. In mathematics, this is called the xy-Cartesian axis. To put an object at the top right location, you would set the x=240 and y=180, and we right this as (240,180) or (x,y) where x comes first, then y.
To help move objects around the screen in Scratch, you can use the xy-grid backdrop in Sratch, which is shown in Figure 6. This really helps to figure out the (x,y) location on the screen where you want your sprite to go.
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Figure 5: xy grid backdrop available in Scrtach |
In Week 2, students should practice using the "GLIDE" command in scratch to move a Sprite around the screen, going from each corner to each other corner by specifying the (x,y) locations to glide to.
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